| "Control
in this game could have been better, but as you know from the last
two NES games, the classic control scheme you expect
will not be changed no matter how bad it is!"
- J.H. |

|
| Music: |
"Beginning" |
 |
By:
H. Maezawa, Jun Funahashi & Yukie Morimoto |
| Platform: |
NES
|
|
Developer(s):
|
Konami |
| Publisher(s): |
Konami |
| Designer(s):
|
| H. Akamatsu |
Programmer |
| Y. Okuda |
Programmer |
| I. Urata |
Character
Design |
| T. Fujimoto |
Character
Design |
| Y. Sasaki |
Sound
Composer |
| J. Funamashi |
Sound
Composer |
| Y. Morimoto |
Sound
Composer |
| I. Urata |
Planner |
| H. Akamatsu |
Director |
|
| Release
Date(s):
|
 |
December
22, 1989
|
  |
October
1990 |
 |
December
10, 1992 |
|
| Mode(s): |
1
Player |
| Genre:
|
Action/platformer |
| Saving Option: |
Password Option |
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|
The
third entry to the NES Castlevania trilogy proves to be the best. Taking
the gameplay of the original hit and adding to it, Dracula's Curse
ends up not only being the best NES Castlevania, but a true gem in the
entire series as a whole. Dracula's Curse introduces some new features to the
series that we see in later games such as Dracula X for SNES
with multiple paths
and the latest Game Boy Advance titles (Harmony of Dissonance and
Aria
of Sorrow) with more playable characters. Seeing as how Simon's Quest
got some mixed reviews it was only natural for Konami to go back to
revamp the original and build upon it. Let's see how this masterpiece
turned out shall we...
|
|
|
Storyline:
4/5 |
|
The story is set 26
years after the events that would take place in Castlevania Legends for
the Game Boy
(Simon isn't born yet), as the new Belmont, Trevor, is called upon by the people
of Warakiya to help destroy Dracula, even though the Belmont's were
banished after Sonia fought him, due to the fear of their powers. Not
showing any hard feelings, Trevor heeds the call and enters Warakiya to
begin his adventure to stop Dracula. Though, unlike with Simon (his
great great grandson I believe), he is
not starting at Castlevania and instead has to deal with Dracula's Army
all around Transylvania. Due to this, he will need some help and the
help comes in the form of three people: Grant DaNasty, a Pirate who's
family was killed by Dracula and who fought Dracula, but was beaten and
transformed into a monster and forced to guard the Clock Tower. Sypha
Belnades, a magician with great powers, she became a Vampire Hunter
after having a bad life and wishing to fight the forces of evil, but she
was turned to stone by the Cyclopes.
Then, there is Alucard (also
Kid Dracula), the son of Dracula. He was
awakened by Dracula to help fight Trevor, but Alucard, seeing his
father's evil ways and more or less being 1/2 Human himself and being
like his mother, didn't wish to and instead decided to rebel against his
father and stop his act. Previously he helped Sonia Belmont (Trevor's
mother) fight Dracula and
afterwards, hid himself away from the world to submerge his cursed
bloodline. With these three people willing to help Trevor, only one of
them can fully join him and that's your choice to who. If you wish,
Trevor may go alone, but it'll be a long and hard battle... and so,
there you have it. The story's actually the best story for a Castlevania
game this far and I really liked it. With more than just a Belmont this
time and the choice of using characters other than someone with a whip,
there's definitely room for tons of fun here.
|
|
|
Graphics:
5/5 |
|
This is perhaps the
category which immortalizes CV3 the most... the look of the game. The
backgrounds are very impressive and they give the game its
spookiness/anything-can-happen feel. The marsh was one stage that had
this; you'd go onto a cliff and see foggy mists and thunder and
lightning... shit... there's places where I live that have identical
stuff like that. That's how realistic-looking it appeared!
One of the stages that I
enjoyed the most was the Clock Tower. The animation in the gears and the
pendulums were wickedly done. The enemies were made a tad bit better,
but basically familiar and similar to the other two games. Trevor and
the gang look great enough; Trevor by the way has his pixilated face
like Simon had in the other two CV games and the dudes from
Contra had.
The thing about this game though was that things happen quicker and a
lot more things happen; things such as blocks falling from ceilings,
bridges breaking, and all sorts or background animation like the gears
in the Clock Tower.
|
|
|
Audio:
5/5
|
|
The music in Castlevania III: Dracula's Curse is
awesome. The music sounds more gothic and freaky than ever and is
addictive... a NES trademark if there ever was. Listen to the opening music (which rules), and then the first stage
music (which is the best track in the game called,
"Beginning"). Better yet, go to the main
select screen and do the Sound Test trick (A, B and Start at the same
time) to have your choice of listening to any track your little heart
desires. Trust me... after hearing some of the music this game has
to offer, you're going to want to do just that. The music is one of the best
parts of the game, in my opinion, and makes the game that much more fun
to play, as if it couldn't be any more fun to begin with.
|
|
|
Gameplay:
5/5
|
|
Castlevania 3, plays very similarly to
Castlevania. It's a 2D
side-scroller.
Your main weapon is your upgradeable whip which we all know is the almighty,
legendary Vampire Killer. You can have any number of special weapons in your arsenal
which use Hearts that you gain from enemies and candles.
The weapons in which Trevor Belmont uses are: Daggers, Stop Watch, Holy Water, Axe, and
Boomerang. The other three players have their own unique array of weapons:
Sypha Belnades: Has her magic spells
to use (a fireball I think).
Grant DaNasty: Can only use a Dagger and
axe.
Alucard: Can transform into a bat which uses hearts per second.
Should I mention that you
can switch characters (after meeting them of course) by pressing Select.
One more extra that makes it's debute in this Castlevania is the fact that
at times you can change paths while playing. This game is actually
non-linear, meaning that you can choose to go to another stage over
another one; thus changing meeting with other characters, and missing out
on certain bosses, etc. The game begins very nicely to have you get used
to how it works but slowly and steadily becomes very difficult.
|
|

|
Control:
3/5
|
|
Control in this game
could have been better, but as you know from the last two NES
games, the classic control
scheme you expect will not be changed no matter how bad it is! One button is for jump, one button
is for attacking, and holding up and the attack button enables you to
throw a special weapon. This is the nice part of the control. The
downside is when it comes to controlling the special helpers, especially
Alucard. It becomes extremely frustrating to control Alucard when he is
a bat. You will also die a lot when trying to walk around upside down
with Grant, because the control becomes a little slippery. For the most
part, however, the control in this game is really solid.
|
|

|
Fun
Factor: 5/5 |
|
It doesn't really sound
like there is a whole lot to do but with 3 different helpers,
multiple paths, different endings, and plenty of challenge to boot,
the
rabid Castlevania fan will find plenty to be entertained. The
challenge alone was enough to make me keep coming back for more. Then
again I was addicted to the original Castlevania's great and challenging
gameplay so it was only natural for me to enjoy this excellent addition to
the Castlevania legacy. Even those who aren't true Castlevania fans will
find something they love about this one. It just offers so much more over
the previous two. Of course like the original, the difficulty gets easier
over time and mastery of the game isn't too hard to accomplish. This makes
the way for passive gameplay. I find myself popping this one in from time
to time for no reason when I get in one of those Castlevania moods. This
is what makes these games so replay-able after you've already seen
everything. So always keep this one handy if you've got it.
|
|

|
Frustration:
5/5
|
|
The game begins easy
but then gets very hard very quick just after the first 4 stages or so.
There's plenty of enemies who crowd the screen and then there's
those cursed Medusa heads, there's always a couple of pits somewhere and Death, after being a
pussy in CV2,
comes back stronger than ever this time around (he has 2 forms to defeat!). Not to
mention that Dracula himself has 3 forms... if you ever get to him. They
throw everything at you in the last stage... crumbling platforms, dragon
heads, medusa heads, or any combination of the three.
Like I said earlier, starts pretty
simple, but it gets insane towards the end. Some of the later bosses are
just reprisals of earlier ones though which helps a bit. In addition,
passwords help a LOT. Let's not forget the "HELP ME" code. Now, put all that in
mind and remember the fact that you can't jump or move very well. It's
gonna be very hard to dodge stuff especially when you can't run that
fast either!
|
|
|
Overall:
5/5 |
|
Overall, Castlevania
III: Dracula's Curse is not only the best NES Castlevania game, but
easily one of the top ten NES games ever created. Non-linear
gameplay,
multiple characters, challenging play (even though a bit TOO challenging sometimes), multiple
paths to take in the game, and four different endings have you play
this game over and over again until you find and experience everything.
The minute you play this game, you won't mind playing it again and
again to see all Konami put in the game for you to see. Not pricey at all
on E-Bay, any serious gamer should have this game in his/her
collection. It's a must have for sure. One play through and you'll see
why.
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Content:
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