Castlevania II: Simon's Quest

 

 

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Last updated: Jan. 1, 2008

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"You got to love the mansions! Only in Castlevania 2 would you find spikes, poisonous water, monsters, and people hung in a mansion. Resident Evil... eat your heart out!" - J.H.
Music: "Bloody Tears"
Click here to listen! By: Kenichi Matsubara & S. Terishiima
Platform: NES

Developer(s):

Konami
Publisher(s): Konami
Designer(s):
S. Terishiima Sound Composer
Kenichi Matsubara Sound Composer
Release Date(s):

 

Japan 1987 (disk)/1993 (cart)
United States of AmericaCanada November 1988
European Union April 27, 1990
Mode(s): 1 Player
Genre: Action/platformer/RPG
Saving Option: Password Option

Storyline

Famicom World

4/5

Graphics
Audio
Gameplay
Control    
Fun Factor    
Frustration
Overall  
Reviewed by: Juggalo/Hulkamaniac
Castlevania II: Simon's Quest has a lot in common to that of Super Mario Bros. 2 and Zelda II: The Adventure of Link. They are sequels, classics, but most of all, they are all oddballs of their previous counterparts. SMB2 has Mario with Luigi, Princess, and Toad and instead of jumping on goombas and koopa troopas, they throw vegetables at Shy Guys and Tweeters; Zelda 2 has Link in a side-scroller/RPG instead of an overhead and it also has a level-builder! 

Castlevania 2 is now different as it delves in an exploring world instead of going through stage to stage and your levels gets raised plus you can buy weapons! Whoa!

Storyline: 5/5
As Simon Belmont, hero of the first Castlevania, you're in bad shape; you see, before you killed Dracula before, he bit you, so you will soon be living a more... nocturnal lifestyle. Not good. So, how do you remedy this? Simple! You gather Dracula's body parts, which have been scattered across the land by Dracula's followers, use them to bring Dracula back to life, and kill him again. I can't think of another game with a storyline as creative and innovative like this!

Graphics: 5/5

Everything was took up a notch in this 2nd Castlevania, it shows. You could go into the forests and get that eerie feeling and you get the feel of clouded trees blocking all the sunlight out. In fact, there's a forest where I live that's a lot like this! The towns were designed good, except for the weird reason that there's staircases that go up to more shops and houses (I'm not sure if this existed back in the 1800's?). You got to love the mansions! Only in Castlevania 2 would you find spikes, poisonous water, monsters, and people hung in a mansion. Resident Evil... eat your heart out!

Audio: 5/5

This is probably the most cherished part of the game. Tunes like Bloody Tears (day theme) or Monster Dance (night theme) can still be heard echoing in the minds of many. The sound effects are basically recycled from the first one with a few exceptions (the sound of Simon dying is one). The different whips all had different sound to them which was pretty cool. The Fire Whip for example had a "whirling" noise to it as if the whip really was made of fire. Overall, audio rocked!

Gameplay: 5/5
This Castlevania was somewhat different from it's predecessor. Instead of going stage by stage through Dracula's castle, you're exploring the countryside, talking to people, and adventuring through haunted mansions that hold Dracula's missing body parts. You buy new weapons and items by collecting hearts (instead of using them for weapons) and at night, you are hounded by endless numbers of zombies (even in town) and normal monsters get stronger until the sun rises again. In fact, this is the first video game ever to feature day/night settings and having enemies change in difficulty as a result! Also, you can use some of Dracula's parts as weapons/items (Dracula's rib can be used as a shield for example).

When completing the game, in order to get the best ending, you can't die and have to finish the game as quick as possible. If you do die many times and you take a while to finish the game, you can still beat Dracula, but the storyline will unfold that Simon dies from his injuries shortly after beating Dracula... this can't happen!

Control: 3/5

All masterpieces have their flaws if you look hard enough. This masterpiece's flaw is the demon known as "Jumping". The jumping is a bit awkward. You don't jump very far, barely clearing the smallest of gaps and you have NO midair control. Of course, this trait is featured into every single Castlevania game on a Nintendo system, so if you're a Castlevania fan like me then you know this and expect this. It's not really a flaw, but instead it's more of a nuisance.

Fun Factor: 3/5

This game can be fun. Traveling aimlessly, buying upgrades for your weapons, trying to find out what, "Clues to Dracula's Curse are in Veros Woods.", means when you go to the damn place and find nothing but skeletons... but what the heck! You'll fight tons of monsters, but it doesn't really matter... die, and you'll simply be resurrected in the same spot. Run out of lives, and you're docked all of your hearts, but otherwise continue nearly unscathed. Also, the day turning night is pretty awesome! The music is unforgettable and very riveting when you slash through monsters.

To add to the replay value, Konami threw in three different endings, which was all but unheard of at the time of the game's release except for Metroid. What ending you receive is determined by how many game days it takes you to complete your quest and how many times (if any) you died.

Frustration: 5/5
Well, without aid from someone else, then getting through this game is just about impossible. The actual GAME isn't that hard, but some of the puzzles are too difficult to figure out. I mean, sure, there's a guy that tells you if you kneel at the base of a cliff, something neat will happen… but you don't know which cliff, or for how long you need to kneel! I mean... this game suffers constantly from bad engrish! Other than that, the game is just fine. Another problem I got is the fact that there is almost no bosses in the game! Look around. There's none, except for the Grim Reaper who you can run away from and then there is Dracula... but that's it!

Overall: 4/5
Despite the absence of any real bosses and a story that just kind of throws you into the middle of a town with no idea of what to do, this is one hell of a game. This game SHOULD be in your collection. Simon's Quest will always be remembered for taking a step away from the platformer game, and a step to a RPG/Adventure-type game and at the same time it retains the classic feel of the series.
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Fine... be that way!Just a little further... nice view in the background there!Hmmm... don't you mean, "Possess"?

- Juggalo/Hulkamaniac

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