Contra Force

 

 

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Page Created: Nov. 30, 2004

Last updated: Jan. 1, 2008

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"Well, a little 'slow-mo' wouldn't hurt nobody... it keeps the bullets from enemies slower right? Good." - J.H.
Music: "Stage 1"
Click here to listen! By: ?
Platform: NES

Developer(s):

Konami
Publisher(s): Konami
Designer(s): N/A
Release Date(s):
United States of AmericaCanada September, 1992
Mode(s): 1/2 Players (Simultaneous)
Genre: Action/Shooter/Side-Scroller
Saving Option: N/A

Storyline    

3.5/5

Graphics  
Audio    
Gameplay    
Control  
Fun Factor
Frustration  
Overall  
Reviewed by: Juggalo/Hulkamaniac
Contra Force was the result of the incoming 16-bit era in the early 90's and how lazy and greedy Konami were to make this game. The game has nothing to do with commandos, aliens, and jungles... in my mind it should've been another game without the Contra name. In reality, it was supposed to be called, Arc Hound for Famicom... but Japan woke up and realized it was crap perhaps. Now, it's still a pretty cool game and all... I'd play it over Contra: Hard Corps for the Sega Genesis any day! Contra Force has quite a bit of innovations sadly not used in a real Contra game... I guess Contra Force will always remain overshadowed.

Storyline: 3/5
There's a group of mercenaries named the Contra Force, a special forces team including; Commando Burn, Smith, Beans, and Iron (protects Neo City) whose boss has been kidnapped by the terrorist group, D.N.M.E.. So, it's off to venture through five fun levels (three side-scrolling, two overhead) to save your boss. I guess it would be a cool way to get a raise huh?

Graphics: 4/5

The sprites are nicely animated with a style to each of his own. Each of them hold and fire their weapons in the correct use of motion. Fantastic looking explosions too. Some bosses are just ridiculously oversized and cartoony and certain backgrounds lack color most of the time.

In between dialogues there are present, detailed facial expressions and brief conversations revolving around Burns and the terrorists are shown which is really cool. The only problem I had with this was the fact that you hear nothing of the other C-Force members!

Audio: 3/5

Contra Force's sound isn't too bad; nothing memorable, but nothing that makes me want to run around outside and shoot people or anything lol. Anyways, the music is decent, but not catchy or memorable or even semi-cool in any way. It suits the game's theme, however. The sound is also okay; nothing especially memorable.

Gameplay: 3/5

There's a lot of good ideas in Contra Force... having multiple characters means that each one has their own unique set of weaponry, which adds something to the mix. Weapons are equipped exactly like Konami's Gradius series: you pick up suitcases that advance the "power-up" meter and you can choose to equip whichever armament you want. Usually, the more powerful weapons are at the end of meter, meaning lots of suitcase grabbing. Unfortunately, just like the old Contra games, if you die, you lose your weapon and suitcases aren't exactly plentiful... so you're left using your stupid short range pistol an awful lot.

There are other stupid oversights as well. You can switch between any of the four characters at any time and each has their own set of three lives (in theory, giving you twelve lives total). However, if one runs out of their lives, you don't switch to the next available character... it's just game over and time to start the overlong levels at the beginning!

In another cool idea that totally fails, Contra Force lets you blow up parts of the scenery, sometimes yielding those elusive suitcases. As good as this idea sounds, the poor gray box known as the NES totally chokes out... a good 50% of the game is literally played in slow motion. This makes dodging bullets easier, as any old school fan can tell you, but it doesn't make for a pleasant gaming experience.

Control: 3.5/5
While the controls are relatively simple and similar to other Contra games, the jump mechanism is odd in that if you release the button early, the character stops in the air and falls. While this is "normal" in some games, it's not a good idea to mess with the standard Contra formula. The standard run, jump, aim, shoot controls are still there, nothing has changed drastically. The new feature is that you must press Select to get your new weapon instead of just picking it up. This can be annoying if you don't know about it. So, press select to switch to a new weapon (depending on how many power ups you've collected), start to open the menu so you can switch characters or call up a CPU partner). Simple huh?

Fun Factor: 4/5
With tons of explosions, team members to help you out by themselves or side by side with you, and a soundtrack to keep you movin', there's a lot of stuff to like about this game. Now, if only there was less slow motion and freakin' flicker then you wouldn't feel like you were in outer space or something! Well, a little "slow-mo" wouldn't hurt nobody... it keeps the bullets from enemies slower right? Good.

Frustration: 5/5
Well, there's plenty to leave you frustrated over. Just like the old Contra games, if you die, you lose your weapon and you're stuck with the short range pistol like I said earlier. Also, when you switch between the four characters and when you die you cannot use the other characters... and then you die without getting to use the other guys since they are not dead. Another problem is all the slow motion and flicker! I know every Konami game has slow motion... but the whole game! Damn! At least you can dodge bullets easily!

Overall: 3.5/5
With all sorts of improvements over the last 2 Contra games and some downgrades, Contra Force is a game under some dispute-ness I guess. People probably would've understood and tolerated it better if this was a different game altogether and made by different company, and if it wasn't released in the 16-bit era. But this is a Contra game, and it doesn't live up to its namesake in any manner, sadly. It still was fun though.
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The Contra Headquarters The Contra Headquarters > Games > Contra Force
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Wicked flip!Is it me, or does the dude on the top right look like Will Smith?That booby-trap... Castlevania? Double Dragon II anyone?

- Juggalo/Hulkamaniac

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