Zelda II: The Adventure Of Error

 

   

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Page Created: Dec. 2, 2004

Last updated: Jan. 1, 2008

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"Oh, we can't forget Error's 'shield' in the game. Instead of an actual shield, Error will simply use his gut to block attacks!" - J.H.
Music: "Battle"
Click here to listen! By: Akito Naakatsuka
Platform: ROM Hack/Homebrew

Developer(s):

Nintendo
Publisher(s): Nintendo
Designer(s):

 

Groxx Concept
The Almighty Guru Title Screen
devgav ROM Hacker
Release Date(s):

 

Japan September 4, 2004
United States of AmericaCanada September 4, 2004
European Union September 4, 2004
Mode(s): 1 Player
Genre: Action/RPG
Saving Option: Battery Feature

Storyline

Nintendo Player

5/5

Graphics
Audio
Gameplay  
Control  
Fun Factor
Frustration      
Overall
Reviewed by: Juggalo/Hulkamaniac
Zelda II: The Adventure of Error is probably the greatest hack of a NES game I have ever played. With humorous antics from Nintendo Player mixed in with the classic Zelda II: The Adventure of Link; your bound to get one kick-ass game. Of course, people may hate this because it's not like the first Zelda game and so on but that's nothing the guys who made this ROM hack can help. Just sit back, bring the keyboard close or hold the controller and get ready for the remake people have been waiting for 17 years in the making!

Storyline: 5/5
Apparently, after Ganon was destroyed, Link had a nervous breakdown for some reason. Anyways, all was well for a while until gateways from evil lands let in all these demons and monsters (various NES characters) and there is no one else around to stop them... or is there? Yes, a fat, simple one-phrased, bearded, purple-suited dude is the only one to wield Link's sword (butter knife) and perform Link's previous adventure all over again. This man is Error, the guy who Link met in the Town of Ruto (Town of Shit in this game). Just who awaits Error at the end of this perilous journey?

Graphics: 5/5
The map is as detailed as an 8-bit RPG style world map should be. Forests, mountains, etc. all look great. Obviously, the sweet spot in this game's graphics are the 2D sequences. All characters on screen are well animated, well detailed and large, from civilians in a town to enemies in a palace to Error himself (if you press the sword button and not make him move after that, he strikes a battle pose, heh). The backgrounds are also nicely detailed. I have never seen this game slow down no matter how many enemies were on screen. The sprites in the game were pasted that well into the game, you'd never know the difference if they belonged there or not if you never even played the original. With the exception of stuff like turning green and getting brown hair when your life in recharged by the fiery-thing, the added sprites are perfect. Also, the added font in the game was very nice and suited the ROM hack... you can tell that your in the midst of a cool game. Oh, we can't forget Error's "shield" in the game. Instead of an actual shield, Error will simply use his gut to block attacks!

Audio: 5/5
Despite the fact that Nintendo did not include the classic Zelda overworld theme, the theme that plays on the Hylian overworld is quite catchy. The town theme is the same the world over, but the theme for when you enter a house has an almost mysterious feel to it, which fits really well when you enter the home of a Wiseman (hobo in this game) who'll teach you spells. The classic "Item Acquisition" theme is back from the original, but it only plays when you learn magic or one of the two sword skills the game has to offer. It also plays when you find the few key items that can be accessed in a town (the hidden town of New Casoto). The palace music is the same for all but the final palace, but it's better than the original dungeon theme in my opinion. The music is more... adventurous I guess. Another thing this game has that the original lacked is a proper Boss Battle theme, two of them in fact! The normal boss battle theme is cool, but the theme for the final battle is my absolute favorite. Then there's the theme that plays when one of the six crystals is placed in its rightful place, and the theme for after the defeat of the Final Boss, the item which can break the spell on a certain somebody... the theme for when that certain someone awakens is cool, as is the ending theme. The SFX are your standard NES fare. 

The sound of your sword at full health is cool (I like the original one better though), as is the sound of enemies suffering damage. The sound of Error taking damage is strangely enough the same as in Castlevania, when Simon/Trevor Belmont gets hurt and when the dude from Kung Fu gets hurt too.

Gameplay: 4/5

After leaving Hyrule Palace, you will notice that the world map looks a lot like an RPG game's map. Yes, this isn't like the original Zelda, but the new world map combined with the side scrolling battle sequences/towns makes for a very interesting and fun adventure. As you are walking around on the world map, you will see a few NES character icons appear and chase you. "Goomba" icons (from Super Mario Bros.) mean the enemy group is relatively weak for the region of the world you are in, a "Nintend" icon (from Earthbound (Zero)) means it's a strong group. There are three ways you can avoid these groups. One, stay on walkways as much as possible. You will never get chased by icons if you stay on it. Two, if you are running from some enemy groups, you can retreat to the pathway and they will leave you alone. Three, you can try running. You have to be quick, but it's possible and they will disappear after a while. If you touch an icon, it's side-scrolling fighting time! 

There are towns, caves, palaces, and other types of areas to be found on the world map along with many fun hidden secrets. Some of which are optional, there are also many complex mazes on the world map. There are sometimes "Doom Ship" icons (from Super Mario Bros. 3) on the map with brings you to a place where there's no one else around but a fiery-thing which replenishes your life bar.

In towns, you can talk to people to get advice, recover your life bar and magic bar in certain houses, plus learn new spells from hobos. Usually, to be able to talk to the hobo (wiseman), you will have to complete a side quest given to you by someone related to the hobo. There are also two swordsmen that can teach you how to thrust upward and downward with your sword, but they are well hidden. Like the world map, towns also have many fun, sometimes weird secrets that you can discover.

Here are all the spells:

Shield: Raises your defense.
Jump: Makes you jump higher.
Life: Heals you.
Fairy: You shrink and can fly through tight places.
Fire: Shoot fire from your sword.
Reflect: Makes your shield able to reflect spell waves.
Spell: Cause "weird" things to happen.
Thunder: Thunderstorm damages all enemies on screen.

The designers apparently felt that the original was too much adventure, and not enough RPG, so this time round they introduced an experience system, which almost works. The only problem is that it's annoying to have to level up, although you do get a better sense of accomplishment by gaining a new "level" (levels are really divided into 3 parts, life, magic and sword), than by merely getting a Heart (although there are still hearts in the game, I guess they wanted fans to feel a little like they were at home with OG Zelda).

Control: 4/5
B button is attack, A is jump, and start pauses the game as well as bringing up a menu for your spells. Overall the controls are pretty good, you just have to be really careful when you're maneuvering in a place with cliffs and lava, as enemies can and frequently will knock you off to your untimely death if you don't watch your step. It's amazing how such a beer-bellied man as Error can move with so much agility...

Fun Factor: 5/5
Despite the fact there is no second quest, there is some fun to be had out of playing it over again. With the battery saving feature, you can go back to your file and once you do enter your file after beating the game, you will still have all your spells, hearts, and levels... just with no items! Now you can go to each castle and trounce on the bosses, some of which only take a few hits to go down, now! You can also try beating the game without some of the items, like the candle (if your really nuts that is). And let's not forget about all the funny stuff that the boys put into the game; the NES character cameos, the funny speeches by the characters, and let's not forget the almighty Error and his fat gut which blocks sword attacks and projectiles!

Frustration: 2/5
The worst thing in Zelda II: The Adventure Of Error has to be that damn sword/dagger that Error uses. I mean look at it! It looks like part of his arm, the sound effect of the laser is horrible compared to the one from The Legend Of Zelda and the cartoon, and the range of it sucks! Not like Mike and the rest of the guys who made the ROM had anything to do with that though. Oh well, I guess it's one of the few mistakes of Nintendo. I wonder why they did this? Oh well, I guess it's one of the few mistakes of Nintendo. I wonder why they did this?

Overall: 5/5
This is definitely a must-see. It's got good control, good music, good storyline, and it has Error! The cool part about this game is that after you beat it you start back at the beginning of the game at level 8, with all the spells. Also, don't forget all the wicked stuff Mike and the boys put into this hack, like the cool dialogue they added and such. If you want this hack your gonna have to click on the Error icon down below. From there you'll have to use a program called, NESTool.EXE to combine the hack file with the actual Zelda 2 ROM. Good luck!
Bonus Screenshots:

Link is gay? Who knew.But  munch!Whore.He's huge.I wouldn't take that!Nintend and Goombas come after Error!

Related Content:
  On-Site
Reviews Reviews > Zelda II: The Adventure of Link
  Off-Site
The Adventure of Error web page

Wait.. what game is that heart from again?Mario... "queering doesn't make the world work", by Ultimate Warrior.Since when was Billy Lee in league with Ganon?

- Juggalo/Hulkamaniac

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