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"Oh, we can't forget Error's
'shield' in the game. Instead of
an actual shield, Error will simply use his gut to block attacks!"
- J.H. |

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| Music: |
"Battle" |
 |
By:
Akito Naakatsuka |
| Platform: |
ROM Hack/Homebrew |
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Developer(s):
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Nintendo |
| Publisher(s): |
Nintendo |
| Designer(s):
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| Release
Date(s):
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September 4, 2004 |
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September 4, 2004 |
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September 4, 2004 |
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| Mode(s): |
1 Player |
| Genre:
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Action/RPG |
| Saving Option: |
Battery
Feature
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| Zelda
II: The Adventure of Error is probably the greatest hack of a
NES
game I have ever played. With humorous antics from Nintendo
Player mixed in with the classic Zelda
II: The Adventure of Link; your bound
to get one kick-ass game. Of course, people may hate this because it's
not like the first Zelda game and so on but that's nothing the guys who
made this ROM hack can help. Just sit back, bring the keyboard close or
hold the controller and get ready for the remake people have been
waiting for 17 years in the making!
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Storyline:
5/5 |
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Apparently,
after Ganon was
destroyed, Link had a nervous breakdown for some reason. Anyways, all
was well for a while until gateways from evil lands let in all
these demons and monsters (various NES characters) and there is no one
else around to stop them... or is there? Yes, a fat, simple one-phrased, bearded,
purple-suited dude is the only one to wield Link's sword (butter
knife) and perform Link's previous adventure all over again. This man is
Error, the guy who Link met in the
Town of Ruto
(Town of Shit in this game). Just who
awaits Error at the end of this perilous journey?
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Graphics:
5/5 |
| The map is as detailed as an 8-bit RPG style world map should be. Forests, mountains, etc. all look great. Obviously, the sweet spot in this game's graphics are the 2D sequences. All characters on screen are well animated, well detailed and large, from civilians in a town to enemies in a palace to Error himself (if you press the sword button and not make him move after that, he strikes a battle pose,
heh). The backgrounds are also nicely detailed. I have never seen this game slow down no matter how many enemies were on screen. The sprites in the game were pasted that well into the game, you'd never know the difference if they belonged there or not if you never
even played the original. With the exception of stuff like turning green
and getting brown hair when your life in recharged by the fiery-thing,
the added sprites are perfect. Also, the added font in the game was very nice and suited the ROM hack... you can tell that your in the midst of a cool game.
Oh, we can't forget Error's "shield" in the game. Instead of
an actual shield, Error will simply use his gut to block attacks!
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Audio:
5/5 |
| Despite the fact that Nintendo did not include the classic Zelda overworld theme, the theme that plays on the Hylian overworld is quite catchy. The town theme is the same the world over, but the theme for when you enter a house has an almost mysterious feel to it, which fits really well when you enter the home of a Wiseman
(hobo in
this game) who'll teach you spells. The classic "Item Acquisition" theme is back from the original, but it only plays when you learn magic or one of the two sword skills the game has to offer. It also plays when you find the few key items that can be accessed in a town (the hidden town of New
Casoto). The palace music is the same for all but the final palace, but it's better than the original dungeon theme in my opinion. The music is more... adventurous I guess. Another thing this game has that the original lacked is a proper Boss Battle theme, two of them in fact! The normal boss battle theme is cool, but the theme for the final battle is my absolute favorite. Then there's the theme that plays when one of the six crystals is placed in its rightful place, and the theme for after the defeat of the Final Boss, the item which can break the spell on a certain somebody...
the theme for when that certain someone awakens is cool, as is the ending theme. The SFX are your standard
NES fare.
The sound of your sword at full health is cool (I like the original one better though), as is the sound of enemies suffering damage. The sound of Error taking damage is strangely enough the same as in
Castlevania, when Simon/Trevor Belmont gets
hurt and when the dude from Kung Fu gets hurt too.
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Gameplay:
4/5 |
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After leaving Hyrule
Palace, you will notice that the world map looks a lot like an RPG
game's map. Yes, this isn't like the original Zelda, but the new world
map combined with the side scrolling battle sequences/towns makes for a
very interesting and fun adventure. As you are walking around on the
world map, you will see a few NES character icons appear and chase you. "Goomba" icons (from
Super Mario Bros.) mean the enemy group is relatively weak for the region of the
world you are in, a "Nintend" icon (from Earthbound (Zero)) means it's a strong group. There are
three ways you can avoid these groups. One, stay on walkways as much as
possible. You will never get chased by icons if you stay on it. Two, if
you are running from some enemy groups, you can retreat to the pathway
and they will leave you alone. Three, you can try running. You have to
be quick, but it's possible and they will disappear after a while. If
you touch an icon, it's side-scrolling fighting
time!
There are towns,
caves, palaces, and other types of areas to be found on the world
map along with many fun hidden
secrets. Some of which are
optional, there are also many complex mazes on the world map. There are
sometimes "Doom Ship" icons (from
Super Mario Bros. 3) on the map with brings you to a place where
there's no one else around but a fiery-thing which replenishes your life bar.
In towns, you can talk to people to get advice, recover your life bar
and magic bar in certain houses, plus learn new spells from hobos.
Usually, to be able to talk to the hobo (wiseman), you will have to complete a
side quest given to you by someone related to the hobo. There are also
two swordsmen that can teach you how to thrust upward and downward with
your sword, but they are well hidden. Like the world map, towns also
have many fun, sometimes weird secrets that you can discover.
Here are all the
spells:
Shield: Raises your defense.
Jump: Makes
you jump higher.
Life: Heals
you.
Fairy: You
shrink and can fly through tight places.
Fire: Shoot
fire from your sword.
Reflect: Makes
your shield able to reflect spell waves.
Spell: Cause
"weird" things to happen.
Thunder: Thunderstorm damages all enemies on screen.
The designers
apparently felt that the original was too much adventure, and not enough
RPG, so this time round they introduced an experience system, which
almost works. The only problem is that it's annoying to have to level
up, although you do get a better sense of accomplishment by gaining a
new "level" (levels are really divided into 3 parts, life, magic and
sword), than by merely getting a Heart (although there are still hearts
in the game, I guess they wanted fans to feel a little like they were at
home with OG Zelda).
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Control:
4/5 |
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B button is attack,
A is jump, and start pauses the game as well as bringing up a menu for
your spells. Overall
the controls are pretty good, you just have
to be really careful when you're maneuvering in a place with cliffs and
lava, as enemies can and frequently will knock you off to your untimely
death if you don't watch your step. It's amazing how such a beer-bellied
man as Error can
move with so
much agility... |
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Fun
Factor: 5/5 |
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Despite the fact there is no
second quest, there is some fun to be had out of playing it over
again. With the battery saving feature, you can go back to your
file and once you do enter your file after beating the game, you will
still have all your spells, hearts, and levels... just with no items! Now you can go to each castle and trounce on the
bosses, some of which only take a few hits to go down, now!
You can also
try beating the game without some of the items, like the candle (if your
really nuts that is). And let's not forget about all the funny stuff
that the boys put into the game; the NES character cameos, the funny
speeches by the characters, and let's not forget the almighty Error and his fat
gut which blocks sword attacks and projectiles!
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Frustration:
2/5
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| The worst thing in Zelda
II: The Adventure Of Error has to be that damn sword/dagger that
Error uses. I mean look at it! It looks like part of his arm, the sound effect
of the laser is horrible compared to the one from The Legend Of Zelda
and the cartoon, and the range of it sucks!
Not like Mike and the rest of the guys who made the ROM had anything to
do with that though. Oh well, I guess it's one of the few mistakes of Nintendo.
I wonder why they did this? Oh well, I guess it's one of the few mistakes of Nintendo.
I wonder why they did this?
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Overall:
5/5 |
| This is definitely a
must-see. It's got good control, good music, good storyline, and it has
Error! The cool part about this game is that after you beat
it you start back at the beginning of the game at level 8, with all the
spells. Also, don't forget all the wicked stuff Mike and the boys put
into this hack, like the cool dialogue they added and such. If you want
this hack your gonna have to click on the Error icon down below. From
there you'll have to use a program called, NESTool.EXE
to combine the hack file with the actual Zelda 2 ROM. Good luck!
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Bonus
Screenshots: |
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Related
Content: |
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- Juggalo/Hulkamaniac
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